Showing: full SVG
Concept Groups
coral oval shape: 0
detailed striated texture:
Elements — click to highlight
| # | Tag | Concept | Purity | Contributions |
|---|---|---|---|---|
| 0 | ellipse |
coral oval shape |
0.500
|
1.000 1.000 |
SVG Code
<svg width="800" height="600" viewBox="0 0 800 600" xmlns="http://www.w3.org/2000/svg">
<defs>
<!-- Filter to create the striated texture and intricate edges -->
<filter id="striatedCoralFilter" x="-20%" y="-20%" width="140%" height="140%">
<!-- Create high-frequency noise primarily on the horizontal axis to simulate vertical striations -->
<feTurbulence type="fractalNoise" baseFrequency="0.03 0.9" numOctaves="4" result="noise" />
<!-- Displace the edges of the shape using the noise to make them 'intricate' -->
<feDisplacementMap in="SourceGraphic" in2="noise" scale="25" xChannelSelector="R" yChannelSelector="G" result="displaced" />
<!-- Apply a slight blur to soften the overall appearance -->
<feGaussianBlur in="displaced" stdDeviation="1.2" result="softened" />
<!-- Composite the original coral color with the noise to visible texture -->
<feComposite operator="in" in="softened" in2="SourceGraphic" result="finalShape" />
<!-- Blend the noise texture back over the shape to emphasize the fine lines -->
<feBlend in="finalShape" in2="noise" mode="soft-light" />
</filter>
</defs>
<!-- The main coral-colored oval -->
<ellipse
cx="400"
cy="300"
rx="300"
ry="200"
fill="#FF7F50"
filter="url(#striatedCoralFilter)"
/>
</svg>