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coral oval shape, detailed striated texture

Model: simple_gemini | Tier: simple | ID: 5c094350-050f-4c7e-8706-da36901026e7_a37b445c84535d10 | 1 elements

0.500
Editability
1.000
Coverage
0.500
Purity
0.500
Crosstalk
1.000
Compact
1.000
Locality
1.000
Contiguity
full
Showing: full SVG

Concept Groups

coral oval shape: 0
detailed striated texture:

Elements — click to highlight

#TagConceptPurityContributions
0 ellipse coral oval shape
0.500
coral oval s
1.000
detailed str
1.000

SVG Code

<svg width="800" height="600" viewBox="0 0 800 600" xmlns="http://www.w3.org/2000/svg"> <defs> <!-- Filter to create the striated texture and intricate edges --> <filter id="striatedCoralFilter" x="-20%" y="-20%" width="140%" height="140%"> <!-- Create high-frequency noise primarily on the horizontal axis to simulate vertical striations --> <feTurbulence type="fractalNoise" baseFrequency="0.03 0.9" numOctaves="4" result="noise" /> <!-- Displace the edges of the shape using the noise to make them 'intricate' --> <feDisplacementMap in="SourceGraphic" in2="noise" scale="25" xChannelSelector="R" yChannelSelector="G" result="displaced" /> <!-- Apply a slight blur to soften the overall appearance --> <feGaussianBlur in="displaced" stdDeviation="1.2" result="softened" /> <!-- Composite the original coral color with the noise to visible texture --> <feComposite operator="in" in="softened" in2="SourceGraphic" result="finalShape" /> <!-- Blend the noise texture back over the shape to emphasize the fine lines --> <feBlend in="finalShape" in2="noise" mode="soft-light" /> </filter> </defs> <!-- The main coral-colored oval --> <ellipse cx="400" cy="300" rx="300" ry="200" fill="#FF7F50" filter="url(#striatedCoralFilter)" /> </svg>