Showing: full SVG
Concept Groups
crimson red smear: 1 3 20
drips: 2 4
flecks: 0 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 21
Elements — click to highlight
| # | Tag | Concept | Purity | Contributions |
|---|---|---|---|---|
| 0 | path |
flecks |
0.334
|
0.937 0.942 0.942 |
| 1 | path |
crimson red smear |
0.423
|
0.022 0.016 0.014 |
| 2 | path |
drips |
0.370
|
0.013 0.015 0.012 |
| 3 | path |
crimson red smear |
0.399
|
0.024 0.018 0.018 |
| 4 | circle |
drips |
0.470
|
0.000 0.001 0.001 |
| 5 | circle |
flecks |
0.565
|
0.000 0.001 0.001 |
| 6 | circle |
flecks |
0.613
|
0.000 0.001 0.002 |
| 7 | circle |
flecks |
0.669
|
0.000 0.000 0.000 |
| 8 | circle |
flecks |
0.638
|
0.000 0.000 0.000 |
| 9 | circle |
flecks |
0.669
|
0.000 0.000 0.001 |
| 10 | circle |
flecks |
0.621
|
0.000 0.000 0.000 |
| 11 | circle |
flecks |
0.753
|
0.000 0.000 0.000 |
| 12 | circle |
flecks |
0.553
|
0.000 0.000 0.000 |
| 13 | circle |
flecks |
0.740
|
0.000 0.000 0.000 |
| 14 | circle |
flecks |
0.675
|
0.000 0.000 0.000 |
| 15 | circle |
flecks |
0.726
|
0.000 0.000 0.000 |
| 16 | circle |
flecks |
0.650
|
0.000 0.000 0.000 |
| 17 | circle |
flecks |
0.460
|
0.000 0.000 0.001 |
| 18 | circle |
flecks |
0.595
|
0.000 0.000 0.000 |
| 19 | path |
flecks |
0.569
|
0.000 0.002 0.002 |
| 20 | path |
crimson red smear |
0.445
|
0.003 0.001 0.002 |
| 21 | path |
flecks |
0.440
|
0.000 0.001 0.001 |
SVG Code
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 800 400" width="800" height="400">
<defs>
<!-- Filter to create the gritty, textured, and irregular edges -->
<filter id="grunge-filter" x="-20%" y="-20%" width="140%" height="140%">
<feTurbulence type="fractalNoise" baseFrequency="0.04" numOctaves="5" result="noise" />
<feDisplacementMap in="SourceGraphic" in2="noise" scale="15" xChannelSelector="R" yChannelSelector="G" />
</filter>
<!-- Filter specifically for a more liquid/bleeding look on drips -->
<filter id="drip-filter">
<feGaussianBlur stdDeviation="1" result="blur" />
<feColorMatrix in="blur" mode="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 18 -7" result="gooey" />
</filter>
</defs>
<g filter="url(#grunge-filter)" fill="#8B0000">
<!-- Main Horizontal Smear -->
<path d="M 100,150
C 200,130 300,170 400,150
C 500,130 650,160 750,140
L 740,220
C 600,240 450,200 350,230
C 250,260 150,220 110,240 Z" />
<!-- Drips on the Left -->
<path d="M 120,230 Q 125,320 115,350 Q 105,320 110,230 Z" />
<path d="M 160,240 Q 165,290 155,310 Q 145,290 150,240 Z" />
<path d="M 210,245 Q 215,340 205,370 Q 195,340 200,245 Z" />
<!-- Smaller Drips and Splatters -->
<circle cx="280" cy="240" r="8" />
<circle cx="450" cy="225" r="5" />
<circle cx="600" cy="235" r="7" />
<!-- Scattered Flecks -->
<circle cx="80" cy="180" r="3" />
<circle cx="130" cy="120" r="2" />
<circle cx="300" cy="110" r="4" />
<circle cx="550" cy="125" r="3" />
<circle cx="720" cy="260" r="4" />
<circle cx="760" cy="180" r="2" />
<circle cx="400" cy="270" r="3" />
<circle cx="180" cy="380" r="4" />
<circle cx="100" cy="360" r="2" />
<circle cx="650" cy="100" r="3" />
<circle cx="50" cy="200" r="5" />
<circle cx="780" cy="150" r="3" />
<!-- Additional jagged bits for texture -->
<path d="M 350,140 L 370,130 L 360,150 Z" />
<path d="M 500,220 L 520,235 L 490,230 Z" />
<path d="M 200,145 L 210,135 L 220,150 Z" />
</g>
</svg>